So I FINALLY got to play Dragon Age. It’s system which I have been in love with for over two months now and have been crooning it to sleep at night, the box cradled in my arms, tenderly, like two lovers intertwined in an eternal embrace, much to my girlfriends disgust and dismay. She’s just jealous of our passion (God I really hope she doesn’t read this post or I’m in trouble)!
My girlfriend Angie, Elmer, and John were the only people who were able to play out of my 6 who will be playing in my Pirate Campaign. I didn’t want to lose the opportunity to role-play, especially since it had been 2 months since I had taken a short hiatus from GMing.
I figured this would be a perfect time to try Dragon Age.
I won’t go into the mechanics of Dragon Age because others have done so and they did it damned well. Check out NewbieDM here and here. Also here is some good posts from Daniel Perez (aka Highmoon’s Ponderings) here and here.
Dragon Age is probably the simplest and quickest character creation I’ve experienced in a long time. Total time for 3 people to create their characters was 10 minutes and that is because Elmer took a few to choose his spells.
In the end we had:
Elmer– Human Circle Mage who is traveling around looking for Magical and Historical Artifacts.
John– Fereldan Freeman Warrior who is seeking an old magical relic that was in his family for generations and recently stolen.
Angie– City Elf Rogue who was hired by Elmer incase they needed to procure a magical artifact in a not so legal manner.
I decided to try the Dalish Curse adventure that is at the back of the GM guide in box set 1. It is a good adventure and a pretty good introduction to Dragon Age. I will admit that I really do have a chip on my shoulder about running adventures that aren’t my own. I just feel, in some ways, I’m cheating… and I also just prefer to create my own stuff. However I was pressed for time because I didn’t find out till Saturday at 5pm that it would only be the 3 of us.
I was already familiar with Dalish Curse having read it when I bought the box set so it made sense to give it a go.
Play and Adventuring
Dragon Age really is a simple system and I could tell my players were really into it. The stunt mechanic, as many people have already doted, is simple yet amazing because it brings gratification and can give some cool cinematic moments.
My players generally liked combat because it was fairly quick, and simple. There was no getting bogged down due to feats, skills, etc or a plethora of rules for every situation that made us have to just toss a rule to keep going or pick up the book to look because the consequence of the action/rule mattered.
As far as the adventure goes we got to the end of part 2 of 4. It was getting late so we had to stop, even though I would have loved to keep going. Hopefully soon we’ll be able to finish it up.
I really do love the system. I mentioned yesterday that I am thinking about creating a Firefly game using the AGE system. I’ve got some ideas in my head. We’ll see if they go anywhere.
I think the system has more potential that JUST being locked into Dragon Age, not that there is anything wrong with that.
I love the world and setting. I’m a huge fan of the video game as well. I am excited to get to know the AGE system better, and where it will take my players and I.
Also for anyone who is interested, Kobold Quarterly issue 13 has an AGE adaptation for Freeport done by Chris Pramas.