Looking for Story-Telling Book Suggestions

As the title says I am looking for role-playing tool books that delve deeper into story-telling as a GM, either solo or group crafting story (this interests me a bit).

Does anyone have any suggestions for books? They can be system neutral or not.

I’m just looking for more stuff that can improve my skills as a DM/GM. Any suggestions are appreciated!

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

3 responses to “Looking for Story-Telling Book Suggestions

  • Rhetorical Gamer

    Not system neutral, but one of my favorite GMing guides to go back and read whenever I want inspiration is The Book of Mirrors: The Mage Storytellers Guide. This book for old World of Darkness Mage just has some great writing about storytelling game styles and is plain fun to read. Highly recommended.

  • MJ Harnish

    Play Unsafe by G Whalmsley
    Robin’s laws of good game mastering by R Laws
    Play Dirty by J Wick

  • OddjobXL

    For brainstorming scenarios or campaigns I’d recommend The Big List of RPG Plots here:
    http://www.io.com/~sjohn/plots.htm

    Also of interest is Insidiae which is perhaps a bit convoluted but covers a good deal of territory in how to put together a story and the role of NPCs. It’s always good for fixing writer’s block: http://drchris.me/d20/?p=72

    Robin’s Laws, already mentioned, is a must have for basic technique. And by basic I mean fundamental not easy or commonly applied.

    For collaborative storytelling the Cortex Plus system looks interesting but I haven’t messed with it at all. It takes the old idea of Troupe style play and tosses in lots of mechanics to create collaborative narrative tensions rather than traditional top down adventures. So, no surprise, it works well to create the kind of atmosphere and character-based storytelling one sees in TV shows. The two titles using it are Smallville and Leverage. However, most folks just take the mechanics and use them for other settings.

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