Like so many other people I have seen on RPGBN, I have fallen prey to Mass Effect 2. I’m nearly done with my first run through of the game and am honestly loving EVERY minute of this game. It amazes me how deep the character development goes for, not only Shepard and his crew, but the histories of the difference species and planets. I love it and am totally immersed.
Oh God…. He’s Thinking Again.
For a bit now, I’ve had a hankering to play a Sci-Fi game and I DO want to play a Star Wars game, but I think that (and part of my soul is dying by typing this out) it would be nice NOT to play in the Star Wars universe.
I feel that way because with Star Wars there is such a HUGE preconceived idea of what should and shouldn’t be in Star Wars, how it should be ran, etc (this may also depend on your players and how you or the GM feels about Star Wars, cannon, and whatnot). I also acknowledge that Mass Effect that preconceived idea may also exist.
But I think a game in the Mass Effect setting could have real fun potential.
Where to Start?
First thing I started thinking about was, most importantly, system. Feel free to chip in a different opinion here. Two systems (and there are MANY I am not familiar with) that I think could fit the Mass Effect feel would be Savage Worlds or 4e DnD (most readers and friends who follow my piddily writing know I am a 3.5/Pathfinder lover, but for Mass Effect, I think 4e would work better).
An Aside: I don’t deny the good of 4e, but I am not a huge fan of it. I am a HUGE fan of Savage Worlds though, as you can see as I am gushing about it here.
The pacing of Savage Worlds is simple, fun, and combat can be deadly. I think that having a “classes” type system would be a definite strength, and I love it for player creativity.
As far as powers go, Biotics would be a type of Magic Background edge and the powers would be purchased like normal; warp, overload, push, pull, etc.
I think that weapon abilities like the ones in Mass Effect 2- cryo, armor pen, and other types of ammo, or concussive shot could operate using Weird Science mechanics. A weird scientist or engineer (in Mass Effect) would invent the item and it would have a number of Power Points (PP), and the player could use the ability and the PP would replenish as normal (1 PP per hour).
On the opposite end of the spectrum of Savage Worlds is 4e. Using classes and the powers system of 4e would probably work wonderfully with Mass Effect. Having a Biotic class that learns “x” powers over time or a soldier who learns tactical training either as a leader or defender, a medic class that operates like a Cleric, or a rogue or ranger that operates as a bounty hunter, sniper, assassin, or scoundrel. With the classes you can implement the weapons and armor restrictions (you can also do this in SW by having a min STR requirement.
These are just some initial thoughts of mine. Any feedback, interest, etc? Thanks much!