I’ve heard/seen many people complain how damage in DnD isn’t that dangerous, which makes it come to a crawl, especially at higher levels when players have buckets of HP, higher AC, oodles of feats, magic items, potions, and better saves.
The other day I got to wondering what if DnD combat took a page out of Savage Worlds? In SW whenever damage is rolled and the maximum number is achieved it is called an Ace. The die gets to be rolled again, and the next number added to the amount, this can keep Acing until you no longer hit the highest number (IE- Roll a d6, get a 6. Roll again, get a 6. Roll again, get a 4= 16).
Now imagine that kind of damage in DnD off of one die roll. Over at Geek Life Project, there is an excellent post on how players have to rethink combat once you pick up your SW character sheet, as opposed to say 3.5/4e DnD.
Acing damage in DnD would force players to rethink how they charge in, make them ask about their environment, asking for things like tables and bookcases for cover. Even though wizards and sorcerers will still have the chance to vastly out damage rogues, fighters, and rangers, the ability to ace gives the martial classes a chance to do more heavy damage at later levels than is the norm.
I will try this experiment with my current DnD game to see how it pans out.
Anyone else have thoughts on this?