Angie- Jane Goodwin (human/elementalist)
Elmer- Orson Vastol Duran (human)
Drew- Cid Evenblood (human)
John- Noah Walker- (Faeblooded)
Liam- Jean-Claude “Bloody Bones” Zeeman (faeblooded “elf”/wannabe vampire)
Sunday my group and I got to play our first Clockworks session and it went very well.
For this post I will just do highlights or show where things deviated from the module format.
The groups flew through most of the adventure without any hang ups. The only deviations during the investigation part of the adventure was instead of going to a library the group went to the 9th level State Police Station to look at the archives of previous victims.
I had to make a quick decision here because the library aspect of the adventure has a way for the group to find out about the Urban Legend of the Gentleman Caller. I did not want to have to take time having the group go to the library for just this. I decided that if the a member of the group rolled two raises on investigation, they would discover a report that described the urban legend in brief detail, that it was mentioned on some level by the previous victims, either in poem, or in a quote by someone the victim had known.
This worked very well to get the GC info to my group.
A Hunting We Shall Go
When the group got to the 2nd level of Clorencia City, now hunting the GC, they ran into the Faeblooded Gang who was threatening violence if they did not receive a sum of money.
(Enter Side Note– I have decided to move away from actual money. Instead I have a wealth skill. In my DnD game it is 1d20 plus ½ your level to show your character getting more wealthy as they become more heroic. In my Savage Worlds game it is a skill that can be purchased. If you do not have it, it is treated like any untrained skill 1d4-2, and shows that you are poor or have a hard time controlling your finances.)
Elmer’s character, is very wealthy, rolled a wealth check and succeeded pretty well. He offered 600 marks if they gangers would offer any info on the GC urban legend. The gangers blanched and became nervous. They divulged that they know where he lives and that no one goes there.. Suddenly it dawns on the party.. Oh shit.. He’s real.
The gang is asked if they would show the group where he lives. They said they would take them half way, and no further. This did a good job of scaring my players. What the hell could have 15 fully armed gangers so frightened.
The group continued after the gangers left them behind and discovered the school where the GC lurked.
The group decided it would be foolish to go into the beings lair and decided to recite the poem outside in the open. Props to them.
Liam bit the bullet… after we made fun of him- he’s a big brawny Faeblooded and he kept trying to instigate plans of action that would lead to conflict, but when it came time to throw down, he always suggested someone else take the risk.. So we made fun of him.. he finally stepped up to bat.
Suddenly Liam’s character feels an arrow fly by his ears as Angie shot at him, a near miss. (I had the GC use his puppet power on her). Then suddenly the GC appeared behind Liam and took a swing at him with his large jagged knife.
The fight went pretty quick and reintroduced the deadliness of Savage Worlds combat to my players.
The fight ended, after my spending all my bennies to soak, with the culmination of two claw swipes by Liam and Elmer’s bodyguard opening up a world o’ pain with a shotgun blast to the chest.
We had to end it here since it was 10pm. When we start next session I will wrap up the adventure, and we shall continue on with the next adventure.
Some Quick Funny Moments
When group was a the school questioning Allia’s friends about any pertinent info, Liam’s character, who now apparently has a phobia or something for blossoming young women, crouched and hid in the corner away from them… I think we all learned something about Liam’s psyche last night.
John used his weird science skill to create a PKE (Ghostbusters) meter to sniff out weird science or elementalists. It had the snout of a dog on the end and a meter that went left for weird science and right for elementalists. The more powerful, the further along the needle tipped. The nose made loud sniffing noises (we joked that using this will negate sneaking around).
When the group was at the victims house looking around John decided to break out his sniffer and examine the room. Suddenly the needle started pointing towards elementalist.
Angie’s character got nervous since she is hiding that she is a water elementalist.
Angie: Umm.. Hm… I.. I wonder what if there are any clues in the other rooms!
She quickly exits and the needle goes directly to zero
John: (Looks at the door Angie left through) I have a theory.
It was a great session and we had a lot of fun. My compliments to Shawn for crafting a great module. I’m now looking forward to crafting my own adventures now!