I have mentioned in previous posts that I am wrapping up my current DnD campaign. The group still has four of the Five Blades to hunt down, but then the campaign which has been going on for a year now.
Anyways.. The Point
I was planning on running a 3.5/Pathfinder game after we take a small break from DnD and focus on the clockworks steampunk game. I was planning on running the game in Eberron since I love that setting, but I have been running games in Eberron since it first came out for 3.5.
I’m really considering doing a homebrew world, but in all honesty I am very rusty on doing a homebrew AND when I used to do nothing but homebrew worlds I would create TONS of information and towns and etc for it, and the players would never see it.. I understand that is part of the risk of homebrewing, but I don’t have a copious amount of free time… I’m also interested in doing some group world creation.
This is a Call to all the Cows
I’m interested in how you come up with your homebrew world? What are you secrets/advice on doing homebrew? What do you view as important and pertinent info and what is superfluous and be negated. How do you handle, if you do so, group world creation?
Thanks for the help!