Since I got the Deadlands Setting Guide, I’ve been itching to try it out!
I know that the rules work exactly the same for Deadlands as they do in Savage Worlds Explorers Edition, but I was looking forward to the flavor of Deadlands.
I called two of my friends and asked if there were interested in haning out, eating some pizza, making some Deadlands characters, and doing some combat, which they both agreed to.
I told them I wanted them to each make two characters sine it was just the two of them. Jack made a demolitionist and a buff fighter dual weilding brass knuckles. Liam made a fat preacher, a catholic, and a vicious fighter he christened, “Lady Death.”
I gave all the enemies d6 stats, a 5 Parry and toughness and a d8 in fighting and shooting (the reason for so high on those is because Jack and Liam put all their skill points into fighting, since there was no RPing.. Just combat. So I had to compete with that). There was one Wild Card villian (a huckster- a gambling mage who gets his/her powers by gambling against a devil), hiding out at the very back of the town.
With the characters done, the battle map all drawn out, the enemies placed, and the initiative cards drawn, it was time to let the lead fly.
Combat went pretty well considering that all three of us are still really new to Savage Worlds. I had 6 enemies and the one wild card against 4 PC characters, so not bad odds.
The PC’s managed to take out 1 of the baddies in the first round, but Jack’s Fighter found himself hurting after two shots clipped him good, taking him to wounds -2.
After that both players really started utilizing cover (both admitted that they were still in DnD mode with the zillion HP mentality). They started running into buildings and shooting out of windows or running out, punching something, and running back for cover.
This plan and the fight were going well until…..
There were two shooters on balconies, that the players just couldn’t hit, so Liam prayed to the Christian God and summoned a Windstorm that blinded them and made it so they couldn’t shoot. He ran for cover.
Jack’s demolitionist was hiding out in a house when a gunman came in and blasted him one in the arm. Liam’s gunslinger, Lady Death, ran into the room and burned the gunman down. Jack thanked Liam for saving his ass, when coming in through the door next to Jack was the mage, who launched 3 Bolts up Jack’s ass, taking him to wounds -2 (Jack had to use ALL three bennies to soak the damage from all three bolts).
Squishy things don’t like explosions…
Jack decided that he had had enough of playing it smart and went into full chaos mode… He dropped a stick of dynamite on the floor by the mages feet, and bolted out the door. The mage took a free attack on him, but missed. The dynamite went off. It is a medium burst template, which filled the whole house.. Including hitting Liam’s, Lady Death.
The look of astonishment that appeared on Liam’s face when Jack did this.. priceless..
So Lady Death survived the blast and only had to burn one benny.. But then I rolled to see if the house collapsed in on itself.. it did.. He had to burn another benny to stay at wounds -2.
Meanwhile Jack ran his demolitionist to the windstorm that the preacher had summoned and with a -4 (-2 for off hand, -2 for second action) through a can of nitro at the storm. His idea was that it would explode in the storm creating a fire tornado.. pretty cool right?!
Jack botched his roll, basically hitting a zero due to his modifiers. So I rolled a d8 to determine trajectory. The Nitro ended up being bouned out of the storm and flung right into Lady Death’s face.
Nitro is a large burst template and the firey blast killed everything in the radius.. all that was left when the smoke cleared were two lone enemy shooters looking around scartching their heads.. wondering what the hell had happened.
All in all, despite the massive fireball o’ death at the end, it was a fun and educational session of learning combat!