Hubris Recap, Group 1, Session 4- Over the River and Through the Woods…. Ah *%&! Acid-Puking Goblins!

A pleasant chap of the Vile Gut goblin clan

A pleasant chap of the Vile Gut goblin clan

Players

Fletch- Human Cleric

Lisa- Human Thief

Liam- Carrion-eating Mutant

Stephen- Murder Machine

Nate- Murder Machine

John- Ekrask

We left off last time with the group licking their wounds after discovering a hidden set of catacombs beneath a tavern that was a place of worship to the Heathen Below.  The group was victorious in killing the the acolytes and the cleric and fending off the various demons that had been summoned.

The session started with them back at the Exiled Noble Inn and Tavern meeting with Henry and Cybil, the only representatives of the resistance movement, Hammer and Sword.  The group was told of a small village called Hallel that was 2 days to the south of Fairweather.  Many of the members of Hammer and Sword have family there.  The village provides the movement with much needed food and supplies.  The village hasn’t sent anything for over a week and one day ago they got a message from the village mayor begging for help.

As typical with my group they yelled, “CHARGE!!” And went to a few shops to sell stuff and resupply, then slept, and then set off towards Hallel, traveling on the Great Plains of Unbidden Sorrow.

Finally having a session where they left Fairweather, it gave me a chance to try out my Lay of the Land and Encounter set up of the territories (I don’t have the Great Plains released- that’ll be in the book when it’s published, but here is the Land of Perpetual Stone and Mire as an example.

This actually backfired on me because I set it up as a 1-3 chance on a d6 that they would encounter something (even- Lay of the Land; Odd- Encounter) and I kept rolling 4-6… So no dice there…  However in my group 2 session yesterday I said fuck it- I need to test this- and just rolled for a Lay of the Land and Encounter (one per day)-  I’ll have a recap up for that session soon.

The group made camp and the watch for the whole night was the Murder Machines since they don’t need to sleep.  They proved rather ineffectual at guarding the camp.  First they were ambushed by 4 Vile Gut Clan goblins.  Nate and Stephen each had one climb up their back, clap its hands over their eyes, and then vomit acid on their back.

The fight was a bit brutal- Stephen was reduced to 0 HP, but was saved that round by Nate.  The rest of the group made short work of the goblins.

The second half of the night the Murder Machines were again ambushed by 3 bugbears and a giant spider (Bugbears worship spiders in Hubris).  Nate was occupied most of the fight by the giant spider that had tackled him and knocked his ass out of a tree, where he was hiding.

This fight was quicker and the group made short work of the Bugbears.

The next morning they set off to Halell.  As they got closer a thick grey fog permeated the area.  Lisa decided that she would go investigate ahead of the group.

Lynchings Anyone…?

Lisa ran into two catty old lady villagers who directed her to the largest building in the town, which was the tavern/inn/town meeting hall to speak to Milton the Mayor.  She did.  Learning that the trouble the village is having is coming from the great chasm, The Maw of the Mangled God.  That some strange figures in grey robes have been seen near the farmlands.  Those that didn’t flee them have not been seen again.  Also a massive serpent has been seen at the lip of the chasm.

The rest of the group sauntered up to the two old ladies, who promptly screamed that monsters were in the village (in Hubris, the other races are rare and on the occupation table there is only a 1% chance for each).  The whole village quickly appeared with pitchforks, torches, and whatever weapons they could.  Stephen didn’t help the situation by threatening the village should they have hurt Lisa.  Meanwhile Lisa was busy looting the bar of its coin and good liquor before coming outside.

After a discussion with the mayor they learned that the village had reneged on an ancient pack with a strange monster that lived at the edge of the pit….  and that’s when the problems began…

So the group set off to the lip of the chasm with a few red shirts in tow from the village.  We left off with the group about to begin the People of the Pit module!  This one should be really interesting… and deadly.

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About wrathofzombie

I am a History major attending a community college until I can get more financial aid and attend a four year school. I am living in NJ with my girlfriend who is currently wrapping up on obtaining her PhD in Toxicology. I love Star Wars, Role-playing, video games, working out, reading, writing, and hanging with my girlfriend, dog (Perfect), and two kittens (Birch and Brambles). My main focus on this site will be my discussion of Role-playing games and ideas and hopefully contribute something worth a damn. View all posts by wrathofzombie

2 responses to “Hubris Recap, Group 1, Session 4- Over the River and Through the Woods…. Ah *%&! Acid-Puking Goblins!

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