In an post I described the playable races of Hubris. I also laid out the themes I was using in developing the world. The most important of these being: Sword and Sorcery, Weird, and Grim. I also wanted this to extend into the classes as well.
The available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and Witch.
My ruleset is a hack of Trent B’s Old School-style rules, which is where my heart lies.
I wanted to keep the elegant simplicity of Trent’s system, but add a few abilities, etc that could make each class slightly more “varied.” All of these abilities are gained or chosen at level one.
Ranger
Info- HD- d6, Base Attack Bonus +1 per 2 levels, Weapon Damage d6
Survivalist- Start with 1 point in Survival Skill
Favored Enemy- The Rogue has studied one enemy that has hounded them in the past. Gain +2 to AC, Attack, and Damage against the enemy. Also when making an Int check about the enemy gain +2 to roll.
Choose One
Archer- Can make two attacks with a bow in a single round. Each attack must be resolved separately.
Animal Companion- You start with a cool faithful companion that is more epic than the normal version.
Also Choose One
Imp Aim- Aiming grants a +4 bonus to shots, instead of the normal +2.
Quick Reload- Reloading a Crossbow takes ½ round instead of a full round and loading a wheellock weapon takes one round instead of two.
Every Third Level- +1 to an Attribute, +1 Damage, +1 Reaction/Morale (for followers) or +1 ‘Skill’.
Aside: Based on discussion with my players I may end up having Ranger become varying options as either Rogue or Fighter
Here is the rough of what I’m looking at currently.
Rogue
Info- HD- d6, Base Attack Bonus +1 per 2 levels, Weapon Damage d6
Skills Package (choose 4+ Int Modifier): 1. Stealth; 2. Tinkering; 3. Murder; 4. Survival; 5. Lore/Occult; 6. Perception/Investigation; 7. Symbology/Cryptology; 8. Engineering/Stonework; 9. Therapy/Medicine; 10. Exploration/Spelunking
Improved Back Attack- A Rogue that is successful in sneaking up on a target unawares is able to make an attack at a +4 (instead of the normal +2). If the attack is successful it does double damage. At 5th level the damage is tripled and at 9th level it is quadrupled.
Choose Two-
Imp Stealth- Move at full movement instead of normal ½ movement.
Rogue Luck- Gain an additional reroll per session.
Cantrips- Gain the ability to cast any level 0 Sorcerer spells. Can use this ability equal to Int modifier +1.
Spry- Allocate one target that you are focusing on. Gain an additional +1 bonus to AC.
Silver Tongued- Anytime you make an opposing charisma roll against a target, they must roll twice and take the lower of the two rolls.
Favored Enemy- The Rogue has studied one enemy type that has hounded them in the past. Gain +2 to AC and Damage against the enemy. Also when making an Int check about the enemy gain +2 to roll.
Archer- Can make two attacks with a bow in a single round. Each attack must be resolved separately and the second attack suffers -5 to roll.
Animal Companion- You start with a cool faithful companion that is more epic than the normal version.
Also Choose One
Imp Aim- Aiming grants a +4 bonus to shots, instead of the normal +2.
Quick Reload- Reloading a Crossbow takes ½ round instead of a full round and loading a wheellock weapon takes one round instead of two.
Poisoner- You don’t need to roll when putting poison on your blade. Can’t poison yourself by accident.
Quick Draw- Rogues can draw small weapons without the need of making a successful Dexterity check.
Every Third Level- +1 to an Attribute, +1 Damage, +1 Reaction/Morale (for followers) or +1 ‘Skill’.
OR
Fighter-
Info- HD- d8, Base Attack Bonus +1 per level, weapon damage d8
Thrill of the Kill- Kill an enemy and get a second attack with melee or bow against a new target (5ft range for melee, 50 ft for bow) This can happen only once per round.
Martial Prowess: Choose Two-
Rapid Attack- Get a second attack, even with movement, at a -5 to roll, with bow or melee.
Unarmed Fighting- Treat hands as a deadly weapon and do Class damage instead of pansy slapping of everyone else.
Blind Fighting- Don’t suffer the embarrassing -4 to swinging when you can’t see.
Adept Fighter- Increase Class damage to d10.
Improved Critical- Score criticals on 19-20 instead of just natural 20.
Shielded Knight- Use shield as weapon. Do ½ Fighter weapon dmg and enemy must make Con SV or -1 rolls next rnd.
Favored Enemy- The Rogue has studied one enemy that has hounded them in the past. Gain +2 to AC, Attack, and Damage against the enemy. Also when making an Int check about the enemy gain +2 to roll.
Animal Companion- You start with a cool faithful companion that is more epic than the normal version.
Also Choose One-
Fleet Footed- Increase movement by 10ft.
Armor Training- Reduce Dex skill roll penalties by 1.
Bravery- +2 to Saves VS fear effects.
Imp Shield Use- Increase bonus AC from shield by +1
Pit Fighter- No longer suffer -2 to attack with Improvised Weapons.
Imp Aim- Aiming grants a +4 bonus to shots, instead of the normal +2.
Quick Reload- Reloading a Crossbow takes ½ round instead of a full round and loading a wheellock weapon takes one round instead of two.
Every Third Level- +1 to an Attribute, +1 Damage, +1 Reaction/Morale (for followers) or +1 ‘Skill’



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January 23rd, 2013 at 8:52 am
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 23rd, 2013 at 8:52 am
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 23rd, 2013 at 1:02 pm
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 24th, 2013 at 7:31 am
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 24th, 2013 at 3:49 pm
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 25th, 2013 at 7:11 am
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 25th, 2013 at 8:58 am
[...] available classes are going to be: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, and [...]
January 25th, 2013 at 11:04 am
[...] races of Hubris and all of the various classes that are available in Hubris: Fighter, Rogue, Ranger, Barbarian, Sorcerer, Warrior Priest, Druid, [...]