OH GREAT POWERFUL AND AMAZING SANTICORE! PLEASE GRANT ME:
“A mini “”dungeon”" (could be an abandoned mine, a crumbling ancient villa on a hilltop, an ancient tomb, or a half-sunk war-hulk off a rocky headland…) that has been taken over by a Master Thief, and used to stash their backup magical items and loot – and possibly the makings of an alternate identity – for if things ever go pear shaped in their adventures.
Of course, they have protected it in their absence in the best way they know how – with a series of fiendishly clever traps! The idea is that only a thief of great prowess would be able to get in there, and liberate the goods. Of course, it would be nice if the process of getting through the dungeon was more than a simple series of “”detect traps”" rolls. The players should have to *think* like a Master Thief to get through. So, less munchkin dice rolling, and more Goonies figure-out-the-traps gameplay.
The dungeon can be presented as a series of room descriptions, or as a map and set of diagrams, or anything.
Thank you, oh my dear unknown Santicore!”
Not only did Peter B. create an awesome dungeon- he created a crafty lock (and accompanying pictures) to go with it!